Capítulo IV _ Cinema - Tecnologia

Cinema, realidade e tecnologia em convergência

Luiz Philipe Fassarella Pereira
Faculdade Pitágoras, Guarapari/ES, Brasil
Rodrigo Octavio D’ Azevedo Carreiro
Universidade Federal de Pernambuco, Brasil
N.º 13 (2022)
Publicado 2022-09-21


This paper proposes an articulation between three axes that converge in what we call the Reality Effect throughout the text: cinema, reality and technology.
Cinema, its representations of reality and the possibilities opened up by the popularization of image and sound capture and editing devices allowed the seventh art to significantly expand its realistic capacity, through the incorporation of aesthetic-narrative elements typical of “amateur” productions, “homemade”, “non-professional”, through the establishment of a stylistic alluded, with increasing significance, to false found footage and mockumentary. The convergence and participatory culture that dominates online platforms is not just through devices, but in the heads of individuals who are increasingly able to recognize and interpret an “unconventional” cinematographic language. The path established throughout the text intertwines these issues through authors and filmic examples.

Palavras-chave False Found Footage,, Mockumentary, Efeito Realidade, Home Vídeo, Digital.
Creative Commons License

Este trabalho encontra-se publicado com a Licença Internacional Creative Commons Atribuição 4.0.

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